
7 Adventurer’s Walk into a Tavern 
They explore the sewers and slay the rat queen. 
They explore the town of Nurohl tracking down a serial killer 
This leads to them searching the bathhouse where Tielo experiences a bad time. 
They are tasked by the church of Aethris to clear the Catacombs Dungeon. 
Marzanna is invited to explore the Witch’s Coven Dungeon. 
The Heroes save the local Shu from the colonial “Shumen”. 
They make their first expedition to The Cursed Isle 
Before reaching the isle they slay the Leviathan 
They discover a fount of power in the volcano and save the tortured Celestial from the forces of Evil 
The group gets a makeover 
The first world map 
Returning to the mainland they explore the nature loving town of Lignua 
They visit the mountain town of Fortis 
Minigame – The Battle for the Fairy Woods 
Dungeon – Mines 
They explore the Ursa Woods 
Clear out the bandits 
The new character sheet with interactive buttons 
The group starts a fire in the Arachne Woods 
The Arachnids invade Lignua as a result of the fire 
Nurohl is rebuilt with a visual update 
The group clear the Terakyn Cave 
Fortis is invaded by Orcs 
The party ventures to the capital of Novum. 
They fight in the haunted coliseum of Litore 
They venture to the Satingu temple but encounter the cult of Nesablan 
At Satingu Temple the deity of Malice Natal is summoned in an avatar’s body. 
Side adventure in the mushroom woods. 
The group ventures into the mountains 
They overthrow the nation of Zea at war with their allies 
They ascend Mons Draco where Orsino is ordained as the reincarnated prophet of Aethris 
The world so far 
They venture east into the forests and climb the world tree where Ootoofoo is blessed and awakened to her past. 
Tielo utilizes his portal powers and glimpses another world with knights in space. 
Maven the necromancer joins the party 
The party roams in disguise as they aim to thwart a civil war 
The party groups with Princess Nora on a secret mission 
A parade in Skotadi and Reka is interrupted 
The party saves the day 
They Venture north to head off an invasion 
They clear the Letu invaders 
The party is called back to the Cursed island on their longest campaign yet but stop first in Marinus 
They are confronted by various guilds of pirates 
The cursed isle is full of hard to navigate jungle paths 
They visit reformed pirates who opted for a natural life 
They encounter the cosmic horrors of the mutant carnival 
They ally with friendly pirates whose captain has fled 
Arkadi does a solo adventure with wizards and mushrooms 
They encounter people who live in harmony with the rough terrain 
Pirate gangs fill the woods 
Oshu traders have their own outposts and towns 
The cult of Nesablan have been stealing villagers again, creating portals to the underworld 
Adventures in the underworld 
A haunted cabin on a lone island leads to scary hijinks 
The Mentanima woods are overrun 
They head to the frozen tundra and encounter powerful beings 
The party joins Questaloctyl and help the frost giants in Fysidio 
Something has stirred the balance and an invasion occurs 
The party navigates the tundra 
A mighty battle is fought to thwart the demonic invasion 
A new dashboard is created 
They join Prince Arteris to reclaim the nation of Necrolan 
They overcome the forces at the port 
A climatic battle against the Letu Lord 
Necrolan is saved 
The party ventures to the desert to enter the trials of the paladin order 
Several challenges and traps face them 
They overcome 
They fight off invasions from 
All their allies join them in a worldwide recruitment effort 
The Last Battle Begins 
While the forces of flame are extinguished the heroes venture for a final battle 
The real Big Bad reveals himself after the group dies and ascends 
In victory their creator appears before them and informs them of their greater destiny 
The End